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Rock Band 3 : ウィキペディア英語版
Rock Band 3

|genre=Music video game
|modes=Single-player, multiplayer
|platforms=Xbox 360, PlayStation 3, Wii, Nintendo DS
}}
''Rock Band 3'' is a 2010 music video game developed by Harmonix. The game was initially published and distributed by MTV Games and Electronic Arts, respectively, in late October 2010. Mad Catz took over both roles and re-released the title on November 23, 2011. It is the third main game in the ''Rock Band'' series. As with the previous titles, ''Rock Band 3'' allows players to simulate the playing of rock music and many other subgenres using special instrument controllers mimicking lead and bass guitar, drums, and vocals. ''Rock Band 3'' expands upon previous games by including three-part vocal harmonies — previously used in ''The Beatles: Rock Band'' and ''Green Day: Rock Band'' (up to 3 singers on a song) — plus support for MIDI-compatible keyboards, electronic drumkits, and even use of a real guitar in "Pro" mode.
Distinguishing it from all previous rhythm music games, ''Rock Band 3'' features "Pro" mode, which is designed to accurately mimic playing of real instruments. In Pro mode, real guitar and bass players have to match specific fingering on frets and strings, drummers have to strike cymbal pads in addition to snare and toms, and keyboardists have to use precise fingering across the whole keyboard. MadCatz manufactured a 102-button controller with 6 strings meant for bass and for lead guitar Fender lent a real Fender Squier stringed guitar modified with built-in electronics and enhancements to support Pro mode. Real instruments and original Basic controllers can be played simultaneously in various combinations within the game to simulate playing in a real band. Before a song starts, the players choose which instrument they will represent within the song. If the right note is hit or played, it is heard in the audio. If notes are missed, they are not heard.
The game includes a list of 83 songs, fully upgraded to Pro — many emphasize the keyboard instrument. Existing game content, including prior downloadable content and songs from the Rock Band Network, carry forward into the game, with the full ''Rock Band'' library reaching 2,000 songs at the time of game launch (surpassing 4,000 songs by the end of October 2012, almost a year after its re-release). ''Rock Band 3'' is designed as a platform to take advantage of players' existing libraries by providing user-created set lists and challenges and tools to easily search and select songs from the library.
''Rock Band 3'' was initially released worldwide during the last week of October 2010 for the Xbox 360, PlayStation 3, Wii and Nintendo DS. The game received universal acclaim from critics, with praise for the addition of keyboards that broadens the potential music library for the series and the revamped career structure to keep players invested in the title. The game's Pro mode was particularly highlighted by reviewers, who stated that the mode brings the rhythm game genre to the point of teaching players to learn real instruments and have fun doing so by disguising practice into gameplay.
==Gameplay==

''Rock Band 3'' allows for 1–7 players, either locally or through online game services, to use various instrument controllers to accurately simulate the playing of music. In addition to supporting the four Basic instrument controllers from previous ''Rock Band'' games (lead guitar, bass guitar, drums and vocals), ''Rock Band 3'' adds support for two additional microphones for singers to provide backup vocal harmonies (previously found in ''The Beatles: Rock Band'' and ''Green Day: Rock Band''), an electric keyboard as a new instrument (or any MIDI-compatible keyboard), plus support for a specially made 102-button MIDI bass, and an actual Squier guitar by Fender. Support for MIDI compatible electronic drum kits as well.
Prior to a song, each band member selects from one of four difficulty levels, Easy, Medium, Hard, and Expert, which influence the number and rate that notes appear on the note track; they also can select the Pro mode for real guitar, bass, keyboards, and drums. As the band performs, they score points. Each player can build up a multiplier by hitting consecutive notes correctly, which increases how many points each note is worth, but the multiplier is set back to 1× if a note is missed. After successfully completing a song, the performance of each player and the band as a whole is rated on a 5-star scale. The best performance by a player for each song in the player's library is tracked separately based on instrument, Basic or Pro mode, and difficulty, then is used to provide and compare leaderboard statistics at the end of the song.〔
The overall goal of the band is to successfully complete a song and earn as many points as possible by using their selected controllers to play the notes shown on the screen at the proper time; or, in the case of the vocalists, to sing in relative pitch to the original artist. Players can also gain additional points by using "Overdrive". Once a player has enough energy, which is collected by perfectly playing marked sections of the song, he or she can activate Overdrive to double the number of points the whole band earns while it is deployed. Each instrument deploys overdrive differently, and some instruments have multiple methods of activating it.
In point competitive mode (without the "no-fail" option on — not recommended for Pro mode), players who are doing poorly might be forced to drop out of the band, which silences their part temporarily while the rest of the players continue to play. A dropped player can be saved up to two times by another player activating Overdrive; if the player is not saved soon enough, the whole band may fail the song and need to restart or exit to the song library. In some game modes, an option is also available to continue the song right from where the band failed at the cost of not being able to record a score for the rest of the song's playthrough.
Although ''Rock Band 3''s gameplay in Basic mode is very similar to that of previous games in the series, it does introduce a new gameplay mechanic designed to make fast sections such as trills, tremolo picking, and drum rolls easier to play. In such sections, players are rewarded for being exactly on cue, but they are not penalized for small differences.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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